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Lineages & Cultures

From Caelia Reborn
Revision as of 06:57, 26 March 2026 by Admin (talk | contribs)

This section will outline the known Races of Cruseryx, and provide reference to where more information can be located. The references will go into more depth as to the cultural differences between each of the categorised races and any noteworthy defining traits.

Within the Empire, people are not typically seen for their Racial differences at first, but instead they are judged and viewed based on their Cultural Lineage.

Cultural Lineages

Merric Lineage

  • Humans
  • Imperial Dwarves
  • Gnomes
  • Halflings
  • Half-elves
  • Half-orcs

Ebon-Kin Lineage

  • Ebonmount Dwarves
  • Deep Gnomes
  • Duegar

Elven Lineage

  • High Elves (Aier)
  • Wood Elves (Woal)
  • Deep Elves (Drow)
  • Shadar-Kai
  • Eladrin

Orcish Lineage

Goblinoid Lineage

  • Goblins
  • Bugbears
  • Hobgoblins

Giant-Kin Lineage

  • Goliath
  • Firbolg

Dragon-Kin Lineage

  • Dragonborn
  • Kobolds
  • Half-Dragons (Draconic appearance offspring of dragons)
  • Pseudo-Dragons (Humanoid appearance offspring of dragons)

Beastwalker Lineage

  • Tabaxi
  • Leonin
  • Lizardmen

Devil-Kin Lineage

  • Tieflings

Winged-Folk Lineage

  • Aarakokra
  • Owlin

Feyspawn Lineage

Elemental Lineage

  • Genasi

Alien Lineage

  • Gith'Yanki
  • Gith'Zerai

Legacy

Native Creatures

The following races are the ones that can be commonly encountered in Cruseryx, and are considered to be 'native':

Non-Native Creatures

The following creatures are of a more exotic breed, and are found much less commonly throughout the lands of Cruseryx, they are, for the most part, considered to be 'not native':


humans - main political demographic - 21%

dwarves - 19%