Sesher
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All things must pass, and passing must be honored. - Cardinal Mern Burini, 0276-2A
Known by his devotees as 'The Grave Father', Sesher is not a god of death, undeath or a god of the dead but instead he stands as the guardian of the sacred pathway between Cruseryx and the afterlife. Guiding and ensuring the safety of souls moving from one world to the next, his church is the primary practitioners of funeral rites and honouring the dead.
The Five Sacred Tenets
Sesher's church is recognised by its open palm crest, symbolising the 5 Sacred Tenets of the Father;
1. The Passage Must Be Witnessed
No transition is complete without acknowledgment.
- Funerals must be spoken aloud.
- Oaths must be heard.
- Coming of age must be marked.
- Even criminals deserve a final rite.
Unwitnessed change breeds unrest of both soul and society.
2. No Soul Shall Wander
The dead must be guided properly.
- Improper burials are a grave sin.
- Undead are an abomination, not because they are evil, but because they are unpassed.
- Clergy actively seek battlefields, plague sites, and shipwrecks to perform delayed rites.
The worst tragedy is not death. It is being forgotten without closure.
3. Thresholds Are Sacred
Doors, bridges, crossroads, shorelines, dusk, weddings, coronations—these are holy moments.
- Crossing a threshold without ritual invites chaos.
- Major life events require blessing.
- Travelers often request “The Small Passing” blessing before long journeys.
Sesher governs the space between what was and what will be.
4. Grief Is Holy
Grief is not weakness; it is proof of love.
- Mourning periods are structured and communal.
- Suppressing grief is discouraged.
- Public lamentation is seen as spiritually healthy.
Tears are considered offerings.
5. All Things End, and That Is Good
Clinging is the root of corruption.
- Leaders must eventually relinquish power.
- The dying should not be kept alive through unnatural means.
- Civilizations that refuse to change will decay violently.
Sesher is not cruel, he is merciful through inevitability.
Moral Philosophy
The Church of Sesher is typically:
- Lawful Neutral
- Neutral Good
- Sometimes True Neutral
They are not death cultists. They are administrators of sacred transition.
They are often calm, composed, and deeply patient.
Sacred Practices
Funerary Customs
- Bodies are washed in scented water and wrapped in ash-colored linen.
- A coin or token is placed over the heart (not the eyes).
- The deceased’s final words are recorded if possible.
- Bells are rung once at burial, never twice.
The Rite of Naming
Newborns are not considered fully “in the world” until named in Sesher’s sight.
The Severing
A ritual performed to:
- End a vow
- Dissolve a marriage
- Abdicate a throne
- Officially exile someone
This prevents spiritual entanglement.
Taboos
- Raising the dead (except rare divine mandate)
- Destroying a body to prevent rites
- Interrupting a funeral
- Breaking oaths without ritual severance
- Refusing someone final words
Necromancers are hunted—not out of hatred, but out of theological necessity.
Clergy Structure
Titles
- Veilbearer – Novice clergy
- Gravewarden – Funeral officiant
- Threshold Priest – Specialist in rites of transition
- High Shepherd – Oversees major cities or regions
- Keeper of Final Words – Archivist of the dead
Many temples double as record halls.
Symbolism
- A doorway with a setting sun beyond
- A key split in two
- A single closed eye
- Black and silver robes with ash-white trim
Holy colors: Grey, silver, muted violet.
Clerics / Paladins of Sesher as Adventurers
Sesher’s church often:
- Travels with armies
- Maintains battlefield shrines
- Offers last rites before dangerous quests
- Collects stories of the fallen
A follower of Sesher might:
- Calm dying enemies
- Insist on burying even monsters
- Keep journals of names
“What was, is honored.
What is, will pass.
What passes, finds peace.
Walk gently through the veil.”