Lineages & Cultures
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This section will outline the known Races of Cruseryx, and provide reference to where more information can be located. The references will go into more depth as to the cultural differences between each of the categorised races and any noteworthy defining traits.
Within the Empire, people are not typically seen for their Racial differences at first, but instead they are judged and viewed based on their Cultural Lineage.
Cultural Lineages
Merric Lineage
- Humans
- Imperial Dwarves
- Gnomes
- Halflings
- Half-elves
- Half-orcs
Ebon-Kin Lineage
- Ebonmount Dwarves
- Deep Gnomes
- Duegar
Elven Lineage
- High Elves (Aier)
- Wood Elves (Woal)
- Deep Elves (Drow)
- Shadar-Kai
- Eladrin
Orcish Lineage
Goblinoid Lineage
- Goblins
- Bugbears
- Hobgoblins
Giant-Kin Lineage
- Goliath
- Firbolg
Dragon-Kin Lineage
- Dragonborn
- Kobolds
- Half-Dragons (Draconic appearance offspring of dragons)
- Pseudo-Dragons (Humanoid appearance offspring of dragons)
Beastwalker Lineage
- Tabaxi
- Leonin
- Lizardmen
Devil-Kin Lineage
- Tieflings
Winged-Folk Lineage
- Aarakokra
- Owlin
Feyspawn Lineage
Elemental Lineage
- Genasi
Alien Lineage
- Gith'Yanki
- Gith'Zerai
Legacy
Native Creatures
The following races are the ones that can be commonly encountered in Cruseryx, and are considered to be 'native':
Non-Native Creatures
The following creatures are of a more exotic breed, and are found much less commonly throughout the lands of Cruseryx, they are, for the most part, considered to be 'not native':
humans - main political demographic - 21%
dwarves - 19%