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== Calendar ==
=== Calendar ===
Date Format - YYYY-AA eg. 672-2A  (year 672 of the 2nd age)
Date Format - YYYY-AA eg. 672-2A  (year 672 of the 2nd age)


Line 7: Line 7:
All months in the year have 30 days, standardised by Imperial authority in the Third Age
All months in the year have 30 days, standardised by Imperial authority in the Third Age


==== 1. Frostwane ====
==== Rimefall ====
 
====== 12. Deepfrost ======
Hard cold returns; frozen ground, snow, and long nights take hold.
 
====== 1. Frostwane ======
The cold is still strong, but daylight slowly returns; deep freezes begin to weaken.
The cold is still strong, but daylight slowly returns; deep freezes begin to weaken.


==== 2. Frostthaw ====
====== 2. Frostthaw ======
Lingering cold with frequent frost, icy mornings, and the last heavy grips of winter.
Lingering cold with frequent frost, icy mornings, and the last heavy grips of winter.


==== 3. Mirespawn ====
==== Brightbloom ====
 
====== 3. Mirespawn ======
Snowmelt, muddy ground, fluctuating temperatures, ice breaking and retreating.
Snowmelt, muddy ground, fluctuating temperatures, ice breaking and retreating.


==== 4. Rainwake ====
====== 4. Greenbloom ======
Persistent rainfall, grey skies, swollen rivers, and the full awakening of moisture.


==== 5. Lightflow ====
====== 5. Lightflow ======
Longer days, gentler rains, mild warmth, and steady, life-giving weather.
Longer days, gentler rains, mild warmth, and steady, life-giving weather.


==== 6. Suncrest ====
==== Highsun ====
 
====== 6. Suncrest ======
Rising heat, clear skies, the first sustained warmth of the year.
Rising heat, clear skies, the first sustained warmth of the year.


==== 7. Scorchspan ====
====== 7. Scorchspan ======
Peak heat and brightness; dry spells, heavy sunlight, and still air.
Peak heat and brightness; dry spells, heavy sunlight, and still air.


==== 8. Warmfade ====
====== 8. Warmfade ======
Heat softens and breaks; late storms, humid days, and cooler nights begin.
Heat softens and breaks; late storms, humid days, and cooler nights begin.


==== 9. Greyveil ====
==== Goldfall ====
 
====== 9. Greyveil ======
Cool mornings, fog, returning rain, and the first real chill in the air.
Cool mornings, fog, returning rain, and the first real chill in the air.


==== 10. Stormfall ====
====== 10. Stormfall ======
Wind, rain, unsettled skies, and rapidly shortening days.
Wind, rain, unsettled skies, and rapidly shortening days.


==== 11. Chillmarsh ====
====== 11. Chillmarsh ======
Cold rains, heavy clouds, sodden ground, and dim, muffled light.
Cold rains, heavy clouds, sodden ground, and dim, muffled light.
==== 12. Deepfrost ====
Hard cold returns; frozen ground, snow, and long nights take hold.
=== Seasons ===
* Rimefall - Winter
* Brightbloom - Spring
* Highsun - Summer
* Goldfall - Autumn

Revision as of 09:47, 27 January 2026

Calendar

Date Format - YYYY-AA eg. 672-2A (year 672 of the 2nd age)

12 Months in the year

Months

All months in the year have 30 days, standardised by Imperial authority in the Third Age

Rimefall

12. Deepfrost

Hard cold returns; frozen ground, snow, and long nights take hold.

1. Frostwane

The cold is still strong, but daylight slowly returns; deep freezes begin to weaken.

2. Frostthaw

Lingering cold with frequent frost, icy mornings, and the last heavy grips of winter.

Brightbloom

3. Mirespawn

Snowmelt, muddy ground, fluctuating temperatures, ice breaking and retreating.

4. Greenbloom
5. Lightflow

Longer days, gentler rains, mild warmth, and steady, life-giving weather.

Highsun

6. Suncrest

Rising heat, clear skies, the first sustained warmth of the year.

7. Scorchspan

Peak heat and brightness; dry spells, heavy sunlight, and still air.

8. Warmfade

Heat softens and breaks; late storms, humid days, and cooler nights begin.

Goldfall

9. Greyveil

Cool mornings, fog, returning rain, and the first real chill in the air.

10. Stormfall

Wind, rain, unsettled skies, and rapidly shortening days.

11. Chillmarsh

Cold rains, heavy clouds, sodden ground, and dim, muffled light.