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	<id>https://www.caelianlibrary.wiki/index.php?action=history&amp;feed=atom&amp;title=Daagi</id>
	<title>Daagi - Revision history</title>
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	<updated>2026-06-24T19:38:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.caelianlibrary.wiki/index.php?title=Daagi&amp;diff=472&amp;oldid=prev</id>
		<title>Admin: /* The Six Pillars of Triumph */</title>
		<link rel="alternate" type="text/html" href="https://www.caelianlibrary.wiki/index.php?title=Daagi&amp;diff=472&amp;oldid=prev"/>
		<updated>2026-02-12T12:28:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The Six Pillars of Triumph&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:28, 12 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Daagi does not represent war itself. He represents the moment after struggle, when one stands bloodied but unbowed. He is not strategy, nor slaughter, nor conquest. He is triumph earned and claimed. Gladiators and sport fighters will often make offerings to Daagi in an attempt to earn his favour and guarantee their victory. &amp;lt;blockquote&amp;gt;To win is to justify effort. To lose is to learn and rise again. To refuse the contest is to wither. - Guildmaster Vesk of the Imperial Colosseum, 1733-3A&amp;lt;/blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Daagi does not represent war itself. He represents the moment after struggle, when one stands bloodied but unbowed. He is not strategy, nor slaughter, nor conquest. He is triumph earned and claimed. Gladiators and sport fighters will often make offerings to Daagi in an attempt to earn his favour and guarantee their victory. &amp;lt;blockquote&amp;gt;To win is to justify effort. To lose is to learn and rise again. To refuse the contest is to wither. - Guildmaster Vesk of the Imperial Colosseum, 1733-3A&amp;lt;/blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Six &lt;/del&gt;Pillars of Triumph ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== The Pillars of Triumph ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All followers are taught these principles. Champions and war leaders are expected to embody at least three fully.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All followers are taught these principles. Champions and war leaders are expected to embody at least three fully.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.caelianlibrary.wiki/index.php?title=Daagi&amp;diff=471&amp;oldid=prev</id>
		<title>Admin: /* Merric Titles */</title>
		<link rel="alternate" type="text/html" href="https://www.caelianlibrary.wiki/index.php?title=Daagi&amp;diff=471&amp;oldid=prev"/>
		<updated>2026-02-12T12:27:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Merric Titles&lt;/span&gt;&lt;/p&gt;
&lt;a href=&quot;https://www.caelianlibrary.wiki/index.php?title=Daagi&amp;amp;diff=471&amp;amp;oldid=469&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.caelianlibrary.wiki/index.php?title=Daagi&amp;diff=469&amp;oldid=prev</id>
		<title>Admin: Created page with &quot;Symbol: A raised gauntlet gripping a broken chain beneath a blazing sun  Sacred Colors: Gold, iron, deep crimson  Daagi does not represent war itself. He represents the moment after struggle, when one stands bloodied but unbowed. He is not strategy, nor slaughter, nor conquest. He is triumph earned and claimed. Gladiators and sport fighters will often make offerings to Daagi in an attempt to earn his favour and guarantee their victory. &lt;blockquote&gt;To win is to justify ef...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.caelianlibrary.wiki/index.php?title=Daagi&amp;diff=469&amp;oldid=prev"/>
		<updated>2026-02-12T12:16:19Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Symbol: A raised gauntlet gripping a broken chain beneath a blazing sun  Sacred Colors: Gold, iron, deep crimson  Daagi does not represent war itself. He represents the moment after struggle, when one stands bloodied but unbowed. He is not strategy, nor slaughter, nor conquest. He is triumph earned and claimed. Gladiators and sport fighters will often make offerings to Daagi in an attempt to earn his favour and guarantee their victory. &amp;lt;blockquote&amp;gt;To win is to justify ef...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Symbol: A raised gauntlet gripping a broken chain beneath a blazing sun&lt;br /&gt;
&lt;br /&gt;
Sacred Colors: Gold, iron, deep crimson&lt;br /&gt;
&lt;br /&gt;
Daagi does not represent war itself. He represents the moment after struggle, when one stands bloodied but unbowed. He is not strategy, nor slaughter, nor conquest. He is triumph earned and claimed. Gladiators and sport fighters will often make offerings to Daagi in an attempt to earn his favour and guarantee their victory. &amp;lt;blockquote&amp;gt;To win is to justify effort. To lose is to learn and rise again. To refuse the contest is to wither. - Guildmaster Vesk of the Imperial Colosseum, 1733-3A&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Six Pillars of Triumph ===&lt;br /&gt;
All followers are taught these principles. Champions and warleaders are expected to embody at least three fully.&lt;br /&gt;
&lt;br /&gt;
==== 1. Contest is Sacred ====&lt;br /&gt;
Life is struggle. Struggle refines.&lt;br /&gt;
&lt;br /&gt;
Duels, tournaments, battlefield clashes, political rivalries, feats of endurance. All are holy arenas.&lt;br /&gt;
&lt;br /&gt;
A challenge refused without cause is spiritual cowardice.&lt;br /&gt;
&lt;br /&gt;
Among orcs this manifests in ritual combat.&lt;br /&gt;
&lt;br /&gt;
Among humans it may appear as jousts, legal trials, or grand competitions.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== 2. Strength Proves Right ====&lt;br /&gt;
Might alone is not enough. Strength must be demonstrated.&lt;br /&gt;
&lt;br /&gt;
Victory legitimizes authority.&lt;br /&gt;
&lt;br /&gt;
A leader who cannot defend their claim does not deserve it.&lt;br /&gt;
&lt;br /&gt;
This belief explains why Daagi is comfortable in both rigid monarchies and brutal orcish hierarchies.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== 3. Glory Must Be Witnessed =====&lt;br /&gt;
Triumph hidden is triumph wasted.&lt;br /&gt;
&lt;br /&gt;
Victories are celebrated loudly.&lt;br /&gt;
&lt;br /&gt;
Names of champions are sung.&lt;br /&gt;
&lt;br /&gt;
Trophies are displayed.&lt;br /&gt;
&lt;br /&gt;
Orcs carve victories into bone and armor.&lt;br /&gt;
&lt;br /&gt;
Humans erect statues and compose epics.&lt;br /&gt;
&lt;br /&gt;
Memory is fuel for future greatness.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== 4. Endure and Rise ====&lt;br /&gt;
Defeat is not damnation.&lt;br /&gt;
&lt;br /&gt;
Daagi teaches resilience above all.&lt;br /&gt;
&lt;br /&gt;
The fallen warrior who rises again earns more divine favor than the untested prodigy.&lt;br /&gt;
&lt;br /&gt;
Among his clergy, scars are sacred texts.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== 5. Claim What You Win ====&lt;br /&gt;
Mercy is permitted. Weakness is not.&lt;br /&gt;
&lt;br /&gt;
If you defeat a rival, you are entitled to the spoils. Territory, title, weapon, honor.&lt;br /&gt;
&lt;br /&gt;
However, theft without contest is shameful. Victory must precede possession.&lt;br /&gt;
&lt;br /&gt;
This principle resonates deeply with orc culture.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== 6. Triumph Demands Recognition ====&lt;br /&gt;
After victory comes responsibility.&lt;br /&gt;
&lt;br /&gt;
A champion must protect their people.&lt;br /&gt;
&lt;br /&gt;
A king must secure the realm.&lt;br /&gt;
&lt;br /&gt;
A warboss must feed the tribe.&lt;br /&gt;
&lt;br /&gt;
Victory is not an ending. It is the beginning of obligation.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Moral Tendencies ===&lt;br /&gt;
Daagi’s followers range widely, but commonly:&lt;br /&gt;
&lt;br /&gt;
Neutral Good champions seeking noble glory&lt;br /&gt;
&lt;br /&gt;
Chaotic Neutral warriors craving personal renown&lt;br /&gt;
&lt;br /&gt;
Lawful Neutral conquerors establishing order through strength&lt;br /&gt;
&lt;br /&gt;
Occasionally Chaotic Evil warlords who interpret victory as its own morality&lt;br /&gt;
&lt;br /&gt;
Daagi himself is not cruel. He respects strength in any form.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Worship Among Humans ===&lt;br /&gt;
Human temples resemble grand halls of banners and trophies.&lt;br /&gt;
&lt;br /&gt;
Common practices include:&lt;br /&gt;
&lt;br /&gt;
Public victory feasts&lt;br /&gt;
&lt;br /&gt;
Champion’s anointing with oil and gold dust&lt;br /&gt;
&lt;br /&gt;
Recitations of ancestral triumphs&lt;br /&gt;
&lt;br /&gt;
Oaths sworn over weapons taken from defeated foes&lt;br /&gt;
&lt;br /&gt;
Knights and athletes often pray before contests, asking not for easy success but for worthy opposition.&lt;br /&gt;
&lt;br /&gt;
Among humans, Daagi is closely tied to national pride and legacy.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Worship Among Orcs ===&lt;br /&gt;
Orcish worship is visceral and immediate.&lt;br /&gt;
&lt;br /&gt;
Shrines are marked by skulls of defeated beasts or enemies.&lt;br /&gt;
&lt;br /&gt;
Warpaint is applied in Daagi’s colors before battle.&lt;br /&gt;
&lt;br /&gt;
Victors take titles that must be defended continually.&lt;br /&gt;
&lt;br /&gt;
In many tribes, the warleader is considered Daagi’s chosen until defeated.&lt;br /&gt;
&lt;br /&gt;
Unlike human tradition, orcs emphasize personal dominance over inherited right. This tension creates fascinating theological debate between the cultures.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Shared Rituals ===&lt;br /&gt;
Despite cultural differences, both traditions share core rites.&lt;br /&gt;
&lt;br /&gt;
The Roar of Claim&lt;br /&gt;
&lt;br /&gt;
After a decisive victory, the champion declares their triumph publicly. Silence from witnesses is considered ill omen.&lt;br /&gt;
&lt;br /&gt;
The Breaking of Chains&lt;br /&gt;
&lt;br /&gt;
Symbolic snapping of iron links to represent overcoming adversity.&lt;br /&gt;
&lt;br /&gt;
The Mark of the Unbroken&lt;br /&gt;
&lt;br /&gt;
A scar, brand, or tattoo earned after surviving overwhelming odds.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Taboos ===&lt;br /&gt;
Claiming glory for another’s deed&lt;br /&gt;
&lt;br /&gt;
Refusing a fair challenge out of fear&lt;br /&gt;
&lt;br /&gt;
Killing a clearly defeated foe without cause&lt;br /&gt;
&lt;br /&gt;
Hiding from accountability after loss&lt;br /&gt;
&lt;br /&gt;
Allowing decadence to dull one’s edge&lt;br /&gt;
&lt;br /&gt;
Cowardice is the only unforgivable sin in most sects.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Clergy Structure ===&lt;br /&gt;
Titles differ slightly between cultures but align in meaning.&lt;br /&gt;
&lt;br /&gt;
==== Merric Titles ====&lt;br /&gt;
Laureate&lt;br /&gt;
&lt;br /&gt;
Banner-Priest&lt;br /&gt;
&lt;br /&gt;
High Champion&lt;br /&gt;
&lt;br /&gt;
Golden Hierarch&lt;br /&gt;
&lt;br /&gt;
==== Orcish Titles ====&lt;br /&gt;
Blood-Voice&lt;br /&gt;
&lt;br /&gt;
Skullkeeper&lt;br /&gt;
&lt;br /&gt;
War-Caller&lt;br /&gt;
&lt;br /&gt;
Iron Exemplar&lt;br /&gt;
&lt;br /&gt;
Clergy are rarely frail scholars. Most have proven themselves physically or politically before assuming leadership.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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